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Published on: 05/09/2022
QB365 provides a detailed and simple solution for every Possible Creative Questions in Class 12 Computer Applications Subject - Multimedia and Desktop Publishing, English Medium. It will help Students to get more practice questions, Students can Practice these question papers in addition to score best marks.
Download Tamil Nadu 12th Standard Computer Applications question papers, model tests, one-mark questions, important questions, and public exam papers in PDF format. Free study materials and answer keys for TN State Board students.
Questions + Answers key
Take MCQ Computer Applications Test

1.
How do Webcasting and Video Conferencing, Digital Multimedia Libraries and e-publishing works in multimedia technology applications?
2.
Write any three of multimedia technology application briefly.
3.
What are the applications of multimedia?
4.
How do the multimedia technology is adopted by the libraries?
5.
What is multimedia poduction and what are the steps- involved in multimedia production?
6.
How Multimedia used in Libraries, Information centers and Archives? Explain
7.
How Multimedia is used in Business systems?
1.
Following is the brief account of multimedia technology applications
(i) Webcasting and Video Conferencing
(ii) In-house Production of Multimedia Resources and E-publishing
(iii) Digital Multimedia Libraries etc.
1. Webcasting and Video conferencing
i. The live telecast of real time programs through internet is known as Webcasting.
ii. Video conferencing between more than two participants at different sites by using computer networks to transmit audio and video data.
2. In-house Production of Multimedia Resources and E-publishing
i. Many libraries produce multimedia resources in-house, to serve the parent organization.
ii. It is in the form of CD/DVD and it is easy to use and acceptable form to library users.
3. Digital Multimedia Libraries etc.
i. Information's are available in digital formats that include digital books, scanned images, graphics and digitized audio-visual clips etc.
ii. Images, audio and video recordings were also integrated under the collection of digital library.
2.
Following is the brief account of multimedia technology applications
(i) Webcasting and Video Conferencing
(ii) In-house Production of Multimedia Resources and E-publishing
(iii) Digital Multimedia Libraries etc.
1. Webcasting and Video conferencing
i. The live telecast of real time programs through internet is known as Webcasting.
ii. Video conferencing between more than two participants at different sites by using computer networks to transmit audio and video data.
2. In-house Production of Multimedia Resources and E-publishing
i. Many libraries produce multimedia resources in-house, to serve the parent organization.
ii. It is in the form of CD/DVD and it is easy to use and acceptable form to library users.
3. Digital Multimedia Libraries etc.
i. Information's are available in digital formats that include digital books, scanned images, graphics and digitized audio-visual clips etc.
ii. Images, audio and video recordings were also integrated under the collection of digital library.
3.
Multimedia is an application with collection of multiple media sources like text, images. sound/audio, animation and video on a singe platform. Multimedia is majoriyy used in Education and Entertainment
Is is also used in
1. Education
2. Entertainment
3. Business Systems
4 Medical Services
5. Public Places
6. Multimedia Conferencing
1. Education
1. Multimedia plays an vital role in offering an excellent alternative method to traditional teaching by allowing the students to explore and learn various concepts through animation.
2. In India, multimedia is used in different ways for teaching and learning like e-learning.
3. distance learning, virtual learning and so on.
4. Multimedia based teaching and learning system named as MODULO at GMU in Germany developed is a web-based environment that aims to provide students with flexible and
5. decentralized learning environment based on their educational background.
6. EDUSAT is launched in India for serving educational sector.
2. Entertainment
1. The remarkable advancement in the entertainment industry is due to the Multimedia Technology. This technology is needed in all mode of entertainment like radio, TV, online gaming, video on demand etc.
2. Movies are stored in a central server and transmitted through a communication network.
3. Business Systems
1. Business applications for multimedia include presentations, training, internet protocols and so on.
2. Multimedia is used very commonly for building employee ID.
3. Cell phones and personal digital assistants with Bluetooth and Wi-Fi communication technology makes multimedia communication for business more efficiently.
4. Medical Services
1. Medical services are grown drastically with the development of multimedia. Medical
2. Students practices surgery methods via simulation prior to actual surgery.
3. Tiny digital cameras are inserted in human body and it displays the inner scene of the body.
4. In this way the medical practitioners were able to see the inner part without dissecting it.
5. Public Places
1. Multimedia is available in many public places like trade shows, libraries, railway stations, museums, malls, airports, banks, hotels and exhibitions in the form of kiosks.
2. It provides information to the customers and helps them.
3. Banks uses kiosks in the form of ATM machines.
6. Multimedia Conferencing
Multimedia conferencing or videoconferencing is a system that performs face-to-face interactions among participating users, located far from each other, as if they were sitting and discussing in a single room.
4.
Multimedia technology is adopted by the libraries in various functions like multimedia kiosks, user orientation programs etc.
1. Multimedia Kiosk
1. Kiosk is a free-standing furnished equipped multimedia computer that allow users to retrieve information via a touch screen.
2. It is used in airports and other public locations to provide directions and few mandatory information's.
3. In an library, Kiosk is usually located near the entrance of the library, used for displaying announcements, reading lists, comments and suggestions from library users.
2. User Orientation Program
1. The role of multimedia plays an vital role in training the librarians in schools, colleges and universities due to its interactivity.
2. Hence, it is used in depth subject training to their faculties.
5.
Adequate time and efficient planning is required for multimedia production, which assures that the project will be proceed smoothly and certainly ensures that the information reaches the target audience.
Following are the phases for development of complex multimedia projects.
1. Conceptual Analysis and Planning
The process of multimedia making begins with a conceptual ignition point. Conceptual analysis identifies a appropriate theme, budget and content availability on that selected theme. Additional criteria like copyright issues also are considered in this phase.
2. Project design
i. Once the theme is finalized objectives, goals, and activities are drawn for the multimedia project.
ii. General statements are termed as goals.
iii. Specific statements in the project is known as the objectives.
iv. Activities are series of actions performed to implement an objective.
v. These activities contribute to the Project design phase.
3. Pre-production
Based on the planning and design, it is necessary to develop the project.
4. Budgeting
Budgeting for each phases like consultants, hardware, software, travel, communication and publishing is estimated for all the multimedia projects.
5. Multimedia Production Team
i. The production team for a high end multimedia project requires a team efforts.
ii. Team comprises of members playing various roles and responsibilities like Script writer, Production manager, Editor, Graphics Architect, Multimedia Architect and Web Master.
6. Hardware/Software Selection
i. Hardware includes the selection of fastest CPU, RAM and huge monitors, sufficient disc for storing the records.
ii. Software and file formats depends on the funds available for the project being developed.
7. Defining thc Content
Content is the "stuff " provided by content specialist to the multimedia architect with which the application is developed, who prepares the narration, bullets, charts and tables etc.
8. Preparing the structural
Detailed structure defines the activities, responsible person for each activity and the start/ end time for each activity.
9. Production
i. After the pre-production activities, the production phase starts
ii. Activities like background music selection, sound recording and so on
iii. Text is incorporated using OCR software Pictures shot by digital camera, video clips are shot, edited and compressed.
iv. A pilot project is ready by this time
10. Testing
i. Thecomplete testing of the pilot product is done before the mass production to ensure that everything is in place, thereby avoiding the failure after launch
ii. If it's an web based issues, it is tested with different browsers
iii. If it is on a LAN, it must be deployed in the server for testing purpose.
iv. After the testing process are over, the product is incorporated with valid suggested changes.
11. Documentation
i. User documentation is mandaory feature of all multimedia projects till the completion of testing
ii. contact details, e-mail/ID and phone number are provided for technical support and sending suggestions and comments
6.
Multimedia technologyis adopted by the libraries in various functions like multimedia kiosks, user orientation programs etc. Following is the brief account of multimedia technology applications in libraries.
1. Multimedia Kiosk
(i) Kiosk is a free-standing furnished equipped multimedia computer that allows users to retrieve information via a touch screen. It is commonly used in airports and other public locations to provide directions and few mandatory information's.
(ii) In an library, Kiosk is usually located nearthe entrance of the library, used for displaying announcements, reading lists, comments and suggestions from library users and other information's about operations and programs of the library.
2. Webcasting and Video Conferencing
(i) The live telecast of real time programs through internet is known as Webcasting.
(ii) Video conferencing isthe process of conducting conference between more than two participants at different sites by using computer networks to transmit audio and video data.
3. User Orientation Program
(i) The role of multimedia plays anvital role in training the librarians in schools, colleges and universities due to its interactivity. Hence, it is used in depth subject training to their faculties .
4. In-house Production of Multimedia Resources and E-publishing
(i) Many libraries produce multimedia resources in-house, to serve the parent organization.Introduction of CD/DVD and their writershas solved few of the problem of libraries in storing or achieving the materials.
(ii) Multimedia tools along with CD-writers is made possible to publish information from dlfferent sources in a most easy to use and acceptable form tolibrary users.
5. Digital Multimedia Libraries
(i) Information's are available indigital formats that include digital books, scann ed images, graphics and digitized audlo-visuat clips etc
(ii) Initially digital library projects were based only on textual data, later it was on all other media elements like images, audio and video recordings were also integrated under the collection of digital library.
7.
(i) Business applications for multimedia include presentations, training, and internet protocols and soon.
(ii) The marketing and advertising agencies are using animation techniques for sales promotion.
(iii) Multimedia is used very commonly for building employee ID.
(iv) High resolution projectors are common for multimedia presentations on the road.
(v) Cell phones and personal digital assistants with Bluetooth and Wi-Fi communication technology makes multimedia communication for business more effiCiently.
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Tamilnadu Stateboard 12th Standard Subjects

Maths

Chemistry

Physics

Biology

Computer Science

Business Maths and Statistics

Economics

Commerce

Accountancy

History

Computer Applications

Biology

Computer Technology

Computer Applications

Computer Science

Business Maths and Statistics

Commerce

Economics

Maths

Chemistry

Physics

Computer Technology

History

Accountancy

Tamil

English

French
Tamilnadu Stateboard Standards